Overview
Platform: PC (alpha) — targeting Xbox, PlayStation, and Switch
Release Goal: Q1 2026
Developer: Asa Longino
Seeking: Publishing partnership for console ports, marketing, QA, localization, and PR.
Model: Paid premium release
BrawlMart is a physics-based party game where players race through a supermarket in a series of ridiculous minigames, grabbing groceries and sabotaging friends in pursuit of checkout glory. Easy to pick up, impossible to put down, it’s the perfect blend of chaos, competition, and comedy.
Gameplay
Players compete in fast-paced, over-the-top minigames that reward groceries.
Each item you earn must be stacked into your cart, the first player to stack their tower of goods to the checkout line wins!
- Easy to pick up controls — anyone can join in within seconds
- Physics driven chaos — stacking, bumping, and balancing mayhem
- Perfect for parties — supports both local and online multiplayer
- Cartoony tone — laughs guaranteed, skill optional
Comparable titles: Move or Die, Gang Beasts
Why Now
Party games are thriving again, but the market’s missing something fresh.
Recent years have seen fewer standout local/online hybrids, leaving players looking for the next great chaotic couch game.
BrawlMart fills that gap with fast, replayable minigames and a distinctive supermarket theme that feels both familiar and absurdly fun.
The Developer
Asa Longino
Professional software engineer at Everfox, with 10+ years of indie development experience.
Currently developing BrawlMart solo, handling code, design, and visuals.
The game is in alpha, with a strong content slice playable now and planned expansions including new levels, minigames, and player customization.
Roadmap
Current: Core gameplay and framework complete
Next: Beta testing, content expansion, QA
Target: PC release by Q1 2026
Community & Marketing
BrawlMart is designed for discoverability, stream-friendly chaos, short match lengths, and hilarious replay moments.
I’m seeking a publisher’s partnership to build community momentum, manage platform launches, and create marketing campaigns worthy of the game’s energy.
What I’m Looking For
I’m seeking a publisher to handle console ports and marketing support in exchange for revenue share.
I’m flexible regarding rights and open to partnership structures that best support the game’s success.
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